- Windows Mac Desktop App Development System
- Windows 10 Store Desktop App
- Windows For Mac
- Windows Desktop App
- Windows Mac Desktop App Development Software
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This walkthrough shows how to create a traditional Windows desktop application in Visual Studio. The example application you'll create uses the Windows API to display 'Hello, Windows desktop!' in a window. How to use mac address to hack whatsapp. You can use the code that you develop in this walkthrough as a pattern to create other Windows desktop applications.
The Windows API (also known as the Win32 API, Windows Desktop API, and Windows Classic API) is a C-language-based framework for creating Windows applications. It has been in existence since the 1980s and has been used to create Windows applications for decades. More advanced and easier-to-program frameworks have been built on top of the Windows API. For example, MFC, ATL, the .NET frameworks. Even the most modern Windows Runtime code for UWP and Store apps written in C++/WinRT uses the Windows API underneath. For more information about the Windows API, see Windows API Index. There are many ways to create Windows applications, but the process above was the first.
Important
For the sake of brevity, some code statements are omitted in the text. The Build the code section at the end of this document shows the complete code.
Prerequisites
- A computer that runs Microsoft Windows 7 or later versions. We recommend Windows 10 for the best development experience.
- A copy of Visual Studio. For information on how to download and install Visual Studio, see Install Visual Studio. When you run the installer, make sure that the Desktop development with C++ workload is checked. Don't worry if you didn't install this workload when you installed Visual Studio. You can run the installer again and install it now.
- An understanding of the basics of using the Visual Studio IDE. If you've used Windows desktop apps before, you can probably keep up. For an introduction, see Visual Studio IDE feature tour.
- An understanding of enough of the fundamentals of the C++ language to follow along. Don't worry, we don't do anything too complicated.
Windows Mac Desktop App Development System
Create a Windows desktop project
Follow these steps to create your first Windows desktop project. As you go, you'll enter the code for a working Windows desktop application. To see the documentation for your preferred version of Visual Studio, use the Version selector control. It's found at the top of the table of contents on this page.
To create a Windows desktop project in Visual Studio 2019
- From the main menu, choose File > New > Project to open the Create a New Project dialog box.
- At the top of the dialog, set Language to C++, set Platform to Windows, and set Project type to Desktop.
- From the filtered list of project types, choose Windows Desktop Wizard then choose Next. In the next page, enter a name for the project, for example, DesktopApp.
- Choose the Create button to create the project.
- The Windows Desktop Project dialog now appears. Under Application type, select Desktop application (.exe). Under Additional options, select Empty project. Choose OK to create the project.
- In Solution Explorer, right-click the DesktopApp project, choose Add, and then choose New Item. Make your own pokemon hack.
- In the Add New Item dialog box, select C++ File (.cpp). In the Name box, type a name for the file, for example, HelloWindowsDesktop.cpp. Choose Add.
Your project is now created and your source file is opened in the editor. To continue, skip ahead to Create the code.
To create a Windows desktop project in Visual Studio 2017
- On the File menu, choose New and then choose Project.
- In the New Project dialog box, in the left pane, expand Installed > Visual C++, then select Windows Desktop. In the middle pane, select Windows Desktop Wizard.In the Name box, type a name for the project, for example, DesktopApp. Choose OK.
- In the Windows Desktop Project dialog, under Application type, select Windows application (.exe). Under Additional options, select Empty project. Make sure Precompiled Header isn't selected. Choose OK to create the project.
- In Solution Explorer, right-click the DesktopApp project, choose Add, and then choose New Item.
- In the Add New Item dialog box, select C++ File (.cpp). In the Name box, type a name for the file, for example, HelloWindowsDesktop.cpp. Choose Add.
Your project is now created and your source file is opened in the editor. To continue, skip ahead to Create the code.
To create a Windows desktop project in Visual Studio 2015
- On the File menu, choose New and then choose Project.
- In the New Project dialog box, in the left pane, expand Installed > Templates > Visual C++, and then select Win32. In the middle pane, select Win32 Project.In the Name box, type a name for the project, for example, DesktopApp. Choose OK.
- On the Overview page of the Win32 Application Wizard, choose Next.
- On the Application Settings page, under Application type, select Windows application. Under Additional options, uncheck Precompiled header, then select Empty project. Choose Finish to create the project.
- In Solution Explorer, right-click the DesktopApp project, choose Add, and then choose New Item.
- In the Add New Item dialog box, select C++ File (.cpp). In the Name box, type a name for the file, for example, HelloWindowsDesktop.cpp. Choose Add.
Your project is now created and your source file is opened in the editor.
Create the code
Next, you'll learn how to create the code for a Windows desktop application in Visual Studio.
To start a Windows desktop application
- Just as every C application and C++ application must have a
main
function as its starting point, every Windows desktop application must have aWinMain
function.WinMain
has the following syntax.For information about the parameters and return value of this function, see WinMain entry point.NoteWhat are all those extra words, such asCALLBACK
, orHINSTANCE
, or_In_
? The traditional Windows API uses typedefs and preprocessor macros extensively to abstract away some of the details of types and platform-specific code, such as calling conventions, __declspec declarations, and compiler pragmas. In Visual Studio, you can use the IntelliSense Quick Info feature to see what these typedefs and macros define. Hover your mouse over the word of interest, or select it and press Ctrl+K, Ctrl+I for a small pop-up window that contains the definition. For more information, see Using IntelliSense. Parameters and return types often use SAL Annotations to help you catch programming errors. For more information, see Using SAL Annotations to Reduce C/C++ Code Defects. - Windows desktop programs require <windows.h>. <tchar.h> defines the
TCHAR
macro, which resolves ultimately to wchar_t if the UNICODE symbol is defined in your project, otherwise it resolves to char. If you always build with UNICODE enabled, you don't need TCHAR and can just use wchar_t directly. - Along with the
WinMain
function, every Windows desktop application must also have a window-procedure function. This function is typically namedWndProc
, but you can name it whatever you like.WndProc
has the following syntax.In this function, you write code to handle messages that the application receives from Windows when events occur. For example, if a user chooses an OK button in your application, Windows will send a message to you and you can write code inside yourWndProc
function that does whatever work is appropriate. It's called handling an event. You only handle the events that are relevant for your application.For more information, see Window Procedures.
To add functionality to the WinMain function
- In the
WinMain
function, you populate a structure of type WNDCLASSEX. The structure contains information about the window: the application icon, the background color of the window, the name to display in the title bar, among other things. Importantly, it contains a function pointer to your window procedure. The following example shows a typicalWNDCLASSEX
structure.For information about the fields of the structure above, see WNDCLASSEX. - Register the
WNDCLASSEX
with Windows so that it knows about your window and how to send messages to it. Use the RegisterClassEx function and pass the window class structure as an argument. The_T
macro is used because we use theTCHAR
type. - Now you can create a window. Use the CreateWindow function.This function returns an
HWND
, which is a handle to a window. A handle is somewhat like a pointer that Windows uses to keep track of open windows. For more information, see Windows Data Types. - At this point, the window has been created, but we still need to tell Windows to make it visible. That's what this code does:The displayed window doesn't have much content because you haven't yet implemented the
WndProc
function. In other words, the application isn't yet handling the messages that Windows is now sending to it. - To handle the messages, we first add a message loop to listen for the messages that Windows sends. When the application receives a message, this loop dispatches it to your
WndProc
function to be handled. The message loop resembles the following code.For more information about the structures and functions in the message loop, see MSG, GetMessage, TranslateMessage, and DispatchMessage.At this point, theWinMain
function should resemble the following code.
To add functionality to the WndProc function
- To enable the
WndProc
function to handle the messages that the application receives, implement a switch statement.One important message to handle is the WM_PAINT message. The application receives theWM_PAINT
message when part of its displayed window must be updated. The event can occur when a user moves a window in front of your window, then moves it away again. Your application doesn't know when these events occur. Only Windows knows, so it notifies your app with aWM_PAINT
message. When the window is first displayed, all of it must be updated.To handle aWM_PAINT
message, first call BeginPaint, then handle all the logic to lay out the text, buttons, and other controls in the window, and then call EndPaint. For the application, the logic between the beginning call and the ending call displays the string 'Hello, Windows desktop!' in the window. In the following code, the TextOut function is used to display the string.HDC
in the code is a handle to a device context, which is used to draw in the window's client area. Use theBeginPaint
andEndPaint
functions to prepare for and complete the drawing in the client area.BeginPaint
returns a handle to the display device context used for drawing in the client area;EndPaint
ends the paint request and releases the device context. - An application typically handles many other messages. For example, WM_CREATE when a window is first created, and WM_DESTROY when the window is closed. The following code shows a basic but complete
WndProc
function.
Build the code
As promised, here's the complete code for the working application.
To build this example
- Delete any code you've entered in HelloWindowsDesktop.cpp in the editor. Copy this example code and then paste it into HelloWindowsDesktop.cpp:
- On the Build menu, choose Build Solution. The results of the compilation should appear in the Output window in Visual Studio.
- To run the application, press F5. A window that contains the text 'Hello, Windows desktop!' should appear in the upper-left corner of the display.
Congratulations! You've completed this walkthrough and built a traditional Windows desktop application.
See also
macOS Big Sur takes the most advanced operating system in the world to a whole new level of power and beauty, making your apps look better than ever on an all-new interface. New widget features and the new widget gallery help you deliver more value to your users. Adding intelligence to your apps with machine learning is even simpler and more extensive with new tools, models, training capabilities, and APIs. You can create more powerful Mac versions of your iPad apps with Mac Catalyst. And you can now easily bring your extensions to Safari — and to the App Store.
Windows 10 Store Desktop App
All-new Interface
macOS Big Sur brings a new design that’s been finely tuned for the powerful features that make a Mac a Mac. Core features, such as the menu bar and Dock, take advantage of the large Mac display, with translucent backings and spacious pull-down menus. The new Control Center, designed just for Mac, provides quick access to controls while keeping the menu bar clutter-free. Notification Center puts recent notifications and powerful new widgets together in a single view for at-a-glance information as you work. And a streamlined new design for apps features full-height sidebars and integrated toolbar buttons.
Widgets
Easily build widgets using the WidgetKit framework and the new widget API for SwiftUI. Widgets now come in multiple sizes, and users can visit the new widget gallery to search, preview sizes, and add them to Notification Center to access important details at a glance.
Windows For Mac
Safari Extensions
With support for the popular WebExtension API, it’s even easier to bring powerful extensions to Safari. Xcode 12 even includes a porting tool to streamline the process.
The new Extensions category on the Mac App Store showcases Safari extensions, with editorial spotlights and top charts to help users discover and download great extensions from the developer community.
Machine Learning
With macOS Big Sur, creating apps that leverage the power of machine learning is even easier and more extensive with additional tools in Core ML for model deployment, new models and training capabilities in Create ML, more APIs for vision and natural language, and improved resources for training on Mac and converting models to Core ML format.
Mac Catalyst
Create even more powerful Mac versions of your iPad apps. Apps built with Mac Catalyst now take on the new look of macOS Big Sur and help you better define the look and behavior of your apps. You can choose to turn off automatic scaling of iPad controls and layout, allowing you to precisely place every pixel on the screen. Provide full control of your app using just the keyboard, take advantage of the updated Photos picker, access more iOS frameworks, and more.
User privacy on the App Store.
Later this year, the Mac App Store will help users understand apps’ privacy practices. You’ll need to enter your privacy practice details into App Store Connect for display on your product page.
Universal App Quick Start Program
Get your apps ready for Apple Silicon Macs. Create next-generation Universal apps that take full advantage of the capabilities the new architecture has to offer. Get all the tools, resources, support, and even access to prototype hardware you’ll need. You can also watch a collection of videos from WWDC20 to help you get started.
Windows Desktop App
Tools and resources
Windows Mac Desktop App Development Software
Use Xcode 12 beta and these resources to build apps for macOS Big Sur.